hotelsbion.blogg.se

Cube 2 sauerbraten water physics
Cube 2 sauerbraten water physics






cube 2 sauerbraten water physics

Selection box will be created to identify the location of the pasted cubes. Multi-level redo of any of the changes caused by the above undo (default: i).Ĭopy copies the current selection into a buffer. Multi-level undo of any of the changes caused by the above operations (default: z ). Rotates the selection 90 degrees around the side of the white box.Īutomatically squares the selection if it isn't already. (default: alt)Ĭhange the side the white box is on to be the same as where you are currentlyįlip (mirror) the selected cubes front to back relative to the side of the Holding down passthrough will also give priority to cube over entities. Passthrough removes this priority while held down so that the cube the cursor is directly on is selected. Normally cubes of equal size to the grid are given priority when selecting. Texturing things using already textured geometry.Įxtend current selection to include the cursor. Moves the texture on the current selection to the top of the texture list. Texture is set immediately when you press the forward key for the type. Most frequently used textures will come first, and the most recently used Used, it is moved to the top of the list. The way this works is slightly strange at first, but allows for very fast In (1 = forwards, -1 = backwards) (default: y + scrollwheel). D is the direction you want to cycle the textures (default: g + scrollwheel)Ĭhanges the texture on current selection by browsing through a list of texturesĭirectly shown on the cubes. N=2 push or pull a corner you are pointing at (hold Q).Ĭhanges the size of the grid. N=0 to push all corners in the white box (hold F). Towards you, 1 for away from you (default: scroll wheel). otherwise will create new selection.Ĭancels out any explicit selection you currently have (default: space). If cursor is in current cube selection, holding will move selection. if cursor is not on selection when turned on, moving The plane on which it will move on is dependent on which side of the selection your cursor was on when when on, it will move the selection (cubes not included) to another position. While in edit mode, physics & collisionĭon't apply (noclip), and key repeat is ON. You can select bits of the map by clicking or dragging your crosshair on theĬubes (using the "attack" command, normally MOUSE1), then use the commandsīelow to modify the selection. Switches between map edit mode and normal (default key: e). With entity attributes, as zero is always considered to be the first/default value, not 1. Please keep this in mind, especially when dealing Value is 0, the second is 1, the third is 2 and so forth. It is important to know that most start at zero (0) and count upwards from there.

cube 2 sauerbraten water physics

IMPORTANT NOTE: When dealing with array attributes (getting a piece of information from a set of values)








Cube 2 sauerbraten water physics